I used Louis’ alpha for the Kyoh hair for this, with a new texture. It looks very fine and slightly fluffy in-game (silky just wasn’t possible with the existing UV map, sorry). Hair colors match the ones I used for the NRP defaults, more or less.
This hair has a four-part alpha, so the file is huge, and it took a lot of fiddling and redirecting on my part to make this work. In the event that you have a mesh that looks for the game texture for this hair, I also replaced that. It won’t show up in the default replacement, but it’s available in case anything starts looking for the original texture. The main difference is that it’s a little shaggier around the ears.
To whomever it may concern: no, I’m not making different colorways for you.
Non-default versions of this hair are posted here: http://alkaloidlabs.blogspot.com/2008/05/10-all-ages-recolors-of-louis-kyoh-hair.html.
Colors:
Black: Warm Black. (pic)
Brown: Chocolate Brown. (pic)
Blond: Beach Blond. (pic)
Red: Auburn. (pic)
Grey: Pearl Grey. (pic)
Terms of use:
Per Louis’ terms of use, this item is distributed under a Creative Commons Attribution-Noncommercial-Share Alike 2.0 Korea License.
Download:
Additional Credits: Skintone by Enayla, brows by Rensim, eyebags by corvidophile2, aging mask by simenroute.
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